
A comic about balls.
I love SBS. I've loved SBS since the days of Des Mangan and the Friday Night Cult Movie - I'll never forget the time I was watching TV with my parents and we flicked onto SBS to catch Asuka's cartoon boobies in Evangelion, casting sudden suspicion over my enthusiasm for anime, but I digress. SBS recently played two Israeli movies: Medurat Hashevet, The Campfire (2004) and Be'eineim Atsumot, Whatever it Takes (2004). I don't know if it's indicative of Israeli film or the clammy hand of Fate, but both movies were about single mothers raising troubled teens, and both starred an actress named Maya Maron.

I think she has a beautiful and fascinating face, but a still picture doesn't really cover what I'm trying to describe. If you're standing in the World Movie section of the DVD store and you see 'The Campfire' I recommend it. Maron aside, it's a lovely movie. And so anyway I made an ill-conceived and ill-executed attempt at drawing dear Maya. I nearly didn't upload it but I thought it would be educational to reveal how I might try to hide my inedaquecies using Photoshop.

Oy-y-y, a failure, but maybe some Photoshop devil magick can save this sketch...

Alright, so it's in colour, but a quick Flip Horizontal will reveal that this face is wonky. It comes from drawing myopically like I do, i.e. focusing on minor details and failing to realise the drawing as a whole. In nature, short sighted artists like me are killed at birth or picked off by keener sighted artists with CINTIQs. Sadly, in lieu of natural selection, I must harshly analyze my mistakes so that I don't repeat them.

Here you can see where I've lasoo'ed the misaligned facial features and straightened her up somewhat. After a bit of clone-stamping, hey presto...

... a mediocre drawing, but a lesson learned. Phoo! Time for Miyazaki, and then time to go home to bed - I'm beginning to freak out when the hair over my ears creeps into my peripheral vision...

Before Speaking About the Techniques of Animation...
...Having said all this, if someone were to ask me what the most important thing is when creating a new animated work, my answer would be that you first have to know what you want to say with it. In other words, you have to have a theme. Surprisingly, perhaps, people sometimes overlook this basic fact of filmmaking and overemphasize technique instead. There are innumerable examples of people making films with a very high level of technique, but only a fuzzy idea of what they really want to say. And after watching their films, viewers are usually completely befuddled. Yet when people who know what they want to say make films with a low level of technique, we still greatly appreciate the films because there is really something to them.
So with that, for young people who are now dreaming of someday becoming animators, let me wrap up my thoughts:
When young, nearly all of us want to be taken seriously, as soon as possible. Perhaps because of this we tend to overemphasize technique. In fact, many of those who have not yet taken the plunge into the professional world of animation tend to speak endlessly about animation techniques, or concentrate on gaining as much knowledge as possible about the technical aspects of certain scenes. In reality, however, once you enter this industry, the techniques required to make animation can be mastered very quickly.
Miyazaki. H., 'Starting Point: 1976-1996' (Studio Ghibli Inc., Japan, 1996)